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<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Massive Development</span></h1>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="de" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="de" dir="ltr"><table class="toccolours infobox float-right toptextcells vorlage-infobox-unternehmen" style="font-size:90%; max-width:25em; margin-top:0;" summary="Infobox Unternehmen">

<tbody><tr>
<th colspan="2" class="hintergrundfarbe5" style="font-size:110%;">Massive Development
<p class="mw-empty-elt">
</p>
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<td colspan="2" class="notheme" style="background:#f8f9fa; color:#202122; padding:1em 0;">
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<td style="font-weight:bold;"><a href="Rechtsform" title="Rechtsform">Rechtsform</a>
</td>
<td>GbR, ab 2000 GmbH
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Gr%C3%BCndung_(Recht)" title="Gründung (Recht)">Gründung</a>
</td>
<td>Oktober 1994
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Liquidation" title="Liquidation">Auflösung</a>
</td>
<td>Mai 2005
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Sitz_(juristische_Person)" title="Sitz (juristische Person)">Sitz</a>
</td>
<td><a href="Mannheim" title="Mannheim">Mannheim</a>, <span style="display:none;">Deutschland</span><span class="mw-image-border noviewer" typeof="mw:File"><a href="Deutschland" title="Deutschland"></a></span>&nbsp;<a href="Deutschland" title="Deutschland">Deutschland</a>
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<tr>
<td style="font-weight:bold;"><a href="Unternehmensf%C3%BChrung" title="Unternehmensführung">Leitung</a>
</td>
<td>Alexander Jorias, Ingo Frick und Oliver Weirich (Gründer)<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Mitarbeiter" title="Mitarbeiter">Mitarbeiterzahl</a>
</td>
<td>&lt; 15 (August 2001)<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Wirtschaftszweig" title="Wirtschaftszweig">Branche</a>
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<td><a href="Softwareentwicklung" class="mw-redirect" title="Softwareentwicklung">Softwareentwicklung</a>
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<td style="font-weight:bold;">Website
</td>
<td>[https://<style data-mw-deduplicate="TemplateStyles:r261891140">
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</style><a rel="nofollow" class="external text" href="https://web.archive.org/web/20020526065918/http://www.massive.de/">www.massive.de</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 26. Mai 2002 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>) <a rel="nofollow" class="external text" href="https://web.archive.org/web/20020526065918/http://www.massive.de/">www.massive.de</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 26. Mai 2002 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>)]
</td></tr></tbody></table><div class="editoronly" style="display:none;"></div>

<p><b>Massive Development</b> war ein in <a href="Mannheim" title="Mannheim">Mannheim</a> ansässiges Entwicklerstudio für <a href="Computerspiel" title="Computerspiel">Computerspiele</a>, das zwischen 1994 und 2005 aktiv war. Bekannteste Produkte waren die <a href="U-Boot" title="U-Boot">U-Boot</a>-Simulationen <a href="Schleichfahrt_(Computerspiel)" title="Schleichfahrt (Computerspiel)"><i>Schleichfahrt</i></a> und <i><a href="Aquanox" title="Aquanox">Aquanox</a></i>.
</p>

<div class="mw-heading mw-heading2"><h2 id="Geschichte">Geschichte</h2></div>
<p>Massive Development wurde 1994 von Alexander Jorias, Ingo Frick, Oliver Weirich und Peter Steinhäuser als GbR gegründet und nach dem Ausscheiden von Peter Steinhäuser nach der Fertigstellung von <a href="Schleichfahrt_(Computerspiel)" title="Schleichfahrt (Computerspiel)"><i>Schleichfahrt</i></a> in eine GmbH in Mannheim umgewandelt.
</p><p>Ihr erstes Werk war 1994 die Portierung des <a href="Amiga" title="Amiga">Amiga</a>-Spiels <a href="Die_Siedler#Die_Siedler" title="Die Siedler"><i>Die Siedler</i></a> auf die <a href="Personal_Computer" title="Personal Computer">PC</a>-Plattform. 1996 kam die erfolgreiche<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> <a href="Science-Fiction" title="Science-Fiction">Science-Fiction</a>-<a href="U-Boot" title="U-Boot">U-Boot</a>-Rollenspiel-Simulation <i>Schleichfahrt</i> heraus, die von <a href="Blue_Byte" title="Blue Byte">Blue Byte</a><sup id="cite_ref-sf-handbuch_5-0" class="reference"><a href="#cite_note-sf-handbuch-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> veröffentlicht wurde.
</p><p>Im Dezember 2000 wurde Massive vom österreichischen Publisher <a href="JoWooD" title="JoWooD">JoWooD</a> übernommen.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
Bis 2001 wurde für den Nachfolger von Schleichfahrt, <i>AquaNox</i>, eine eigene 3D-<a href="Spiel-Engine" title="Spiel-Engine">Spiel-Engine</a> entwickelt, die <i>KRASS-Engine</i>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Diese konnte als eine der ersten die neuen Hardware-Fähigkeiten von <a href="Grafikkarte" title="Grafikkarte">Grafikkarten</a> mit <a href="Transform_and_Lighting" title="Transform and Lighting">T&amp;L</a> ausreizen, weswegen <i>Aquanox</i> u.&nbsp;a. mit solchen Grafikkarten im <a href="B%C3%BCndelangebot" title="Bündelangebot">Bundle</a> vertrieben wurde. 2003 wurde <i><a href="Aquanox_2%3A_Revelation" title="Aquanox 2: Revelation">Aquanox 2: Revelation</a></i> veröffentlicht.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Im Mai 2005 wurde das Studio von JoWooD geschlossen<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>, auch <i>Aquanox 2: The Angel’s Tears</i> für die <a href="PlayStation_2" title="PlayStation 2">PS2</a> wurde abgebrochen.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p><p>Zwei der ursprünglichen Gründer, Alexander Jorias und Ingo Frick, arbeiten inzwischen an einem 3D-Chat mit Social-Networking-Funktionen, <i>Club Cooee</i>.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Produkte">Produkte</h2></div>
<ul><li><i><a href="Die_Siedler" title="Die Siedler">Die Siedler</a></i> (1994) – international als <i>Serf City: Life is Feudal</i> veröffentlicht, PC-Portierung<sup id="cite_ref-siedlerPCPort_13-0" class="reference"><a href="#cite_note-siedlerPCPort-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></li>
<li><i><a href="Schleichfahrt_(Computerspiel)" title="Schleichfahrt (Computerspiel)">Schleichfahrt</a></i> (1996) – international als <i>Archimedean Dynasty</i> veröffentlicht</li>
<li><i>KRASS Engine</i> (2001) – Basis von <i>AquaNox</i> und <i><a href="SpellForce%3A_The_Order_of_Dawn" title="SpellForce: The Order of Dawn">SpellForce: The Order of Dawn</a></i><sup id="cite_ref-engineSpellforce_14-0" class="reference"><a href="#cite_note-engineSpellforce-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></li>
<li><i><a href="Aquanox" title="Aquanox">Aquanox</a></i> (2001)</li>
<li><i><a href="Aquanox_2%3A_Revelation" title="Aquanox 2: Revelation">Aquanox 2: Revelation</a></i> (2003)</li>
<li><i><a href="AquaMark" title="AquaMark">AquaMark</a></i></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/company/massive-development-gmbh"><span style="font-style:italic;">Massive Development GmbH</span></a> bei <a href="MobyGames" title="MobyGames">MobyGames</a> (englisch)</li></ul>
<div class="mw-heading mw-heading2"><h2 id="Einzelnachweise">Einzelnachweise</h2></div>
<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><a href="#cite_ref-1">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120304213812/http://www.krawall.de/web/AquaNox/interview/id,5115/s"><i>Massive ist krass!</i></a> Krawall Gaming Network, 24.&nbsp;November 2000, archiviert vom <style data-mw-deduplicate="TemplateStyles:r250917974">
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</style><span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.krawall.de%2Fweb%2FAquaNox%2Finterview%2Fid%2C5115%2Fs">Original</a></span> am <span style="white-space:nowrap;">4.&nbsp;März 2012</span><span>;</span><span class="Abrufdatum"> abgerufen am 14.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Massive+ist+krass%21&amp;rft.description=Massive+ist+krass%21&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20120304213812%2Fhttp%3A%2F%2Fwww.krawall.de%2Fweb%2FAquaNox%2Finterview%2Fid%2C5115%2Fs&amp;rft.publisher=Krawall+Gaming+Network&amp;rft.date=2000-11-24&amp;rft.source=http://www.krawall.de/web/AquaNox/interview/id,5115/s">&nbsp;</span></span>
</li>
<li id="cite_note-2"><span class="mw-cite-backlink"><a href="#cite_ref-2">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20020408042343/http://www.massive.de/staff/staff_d.html">www.massive.de/staff</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 8. April 2002 im <i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a></i>) (August 2001)</span>
</li>
<li id="cite_note-3"><span class="mw-cite-backlink"><a href="#cite_ref-3">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.kultboy.com/index.php?site=t&amp;id=2428">Powerplay 12/96: Schleichfahrt</a> (archivierte Version bei Kultboy.de)</span>
</li>
<li id="cite_note-4"><span class="mw-cite-backlink"><a href="#cite_ref-4">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010221012951/http://www.massive.de/project_sf/sf_press_d.html"><i>Schleichfahrt - Presseberichte - Deutschland.</i></a> massive.de, 21.&nbsp;Februar 2001, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.massive.de%2Fproject_sf%2Fsf_press_d.html">Original</a></span> am <span style="white-space:nowrap;">21.&nbsp;Februar 2001</span><span>;</span><span class="Abrufdatum"> abgerufen am 14.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Schleichfahrt+-+Presseberichte+-+Deutschland&amp;rft.description=Schleichfahrt+-+Presseberichte+-+Deutschland&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20010221012951%2Fhttp%3A%2F%2Fwww.massive.de%2Fproject_sf%2Fsf_press_d.html&amp;rft.publisher=massive.de&amp;rft.date=2001-02-21&amp;rft.source=http://www.massive.de/project_sf/sf_press_d.html">&nbsp;</span></span>
</li>
<li id="cite_note-sf-handbuch-5"><span class="mw-cite-backlink"><a href="#cite_ref-sf-handbuch_5-0">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110716070814/http://corny.silentdepth.com/Downloads/sfmanual.pdf"><i>Schleichfahrt Bedienungsanleitung.</i></a> (pdf) Blue Byte Software GmbH, 2000, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fcorny.silentdepth.com%2FDownloads%2Fsfmanual.pdf">Original</a></span> am <span style="white-space:nowrap;">16.&nbsp;Juli 2011</span><span>;</span><span class="Abrufdatum"> abgerufen am 17.&nbsp;November 2010</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Schleichfahrt+Bedienungsanleitung&amp;rft.description=Schleichfahrt+Bedienungsanleitung&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20110716070814%2Fhttp%3A%2F%2Fcorny.silentdepth.com%2FDownloads%2Fsfmanual.pdf&amp;rft.publisher=Blue+Byte+Software+GmbH&amp;rft.date=2000&amp;rft.source=http://corny.silentdepth.com/Downloads/sfmanual.pdf&amp;rft.language=de">&nbsp;</span></span>
</li>
<li id="cite_note-6"><span class="mw-cite-backlink"><a href="#cite_ref-6">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010203192600/http://www.massive.de/news/news_d.shtml"><i>JoWooD: Übernimmt Massive Development.</i></a> massive.de, 14.&nbsp;Dezember 2000, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.massive.de%2Fnews%2Fnews_d.shtml">Original</a></span> am <span style="white-space:nowrap;">3.&nbsp;Februar 2001</span><span>;</span><span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=JoWooD%3A+%C3%9Cbernimmt+Massive+Development&amp;rft.description=JoWooD%3A+%C3%9Cbernimmt+Massive+Development&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20010203192600%2Fhttp%3A%2F%2Fwww.massive.de%2Fnews%2Fnews_d.shtml&amp;rft.publisher=massive.de&amp;rft.date=2000-12-14&amp;rft.source=http://www.massive.de/news/news_d.shtml">&nbsp;</span></span>
</li>
<li id="cite_note-7"><span class="mw-cite-backlink"><a href="#cite_ref-7">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010412075537/http://www.massive.de/project_kr/krass_tec_d.html"><i>Technische Eigenschaften Krass Engine.</i></a> massive.de, 12.&nbsp;April 2001, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.massive.de%2Fproject_kr%2Fkrass_tec_d.html">Original</a></span> am <span style="white-space:nowrap;">12.&nbsp;April 2001</span><span>;</span><span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Technische+Eigenschaften+Krass+Engine&amp;rft.description=Technische+Eigenschaften+Krass+Engine&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20010412075537%2Fhttp%3A%2F%2Fwww.massive.de%2Fproject_kr%2Fkrass_tec_d.html&amp;rft.publisher=massive.de&amp;rft.date=2001-04-12&amp;rft.source=http://www.massive.de/project_kr/krass_tec_d.html">&nbsp;</span></span>
</li>
<li id="cite_note-8"><span class="mw-cite-backlink"><a href="#cite_ref-8">↑</a></span> <span class="reference-text"><span class="cite">Johnny Minkley: <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110527084202/http://www.computerandvideogames.com/80956/interviews/interview-aquanox-2-surfaces/"><i>Interview: AquaNox 2 surfaces.</i></a> Computer and Video Games, 24.&nbsp;September 2002, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.computerandvideogames.com%2Farticle.php%3Fid%3D80956">Original</a></span> am <span style="white-space:nowrap;">27.&nbsp;Mai 2011</span><span>;</span><span class="Abrufdatum"> abgerufen am 14.&nbsp;Januar 2011</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Interview%3A+AquaNox+2+surfaces&amp;rft.description=Interview%3A+AquaNox+2+surfaces&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20110527084202%2Fhttp%3A%2F%2Fwww.computerandvideogames.com%2F80956%2Finterviews%2Finterview-aquanox-2-surfaces%2F&amp;rft.creator=Johnny%26%2332%3BMinkley&amp;rft.publisher=Computer+and+Video+Games&amp;rft.date=2002-09-24&amp;rft.source=http://www.computerandvideogames.com/article.php?id=80956&amp;rft.language=englisch">&nbsp;</span></span>
</li>
<li id="cite_note-9"><span class="mw-cite-backlink"><a href="#cite_ref-9">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.mediabiz.de/games/news/jowood-schliesst-studio/179709?premium=N&amp;navi=01150500&amp;t=1">JoWooD schließt Studio</a> – mediabiz.de (Rottenmann, 30. Mai 2005)</span>
</li>
<li id="cite_note-10"><span class="mw-cite-backlink"><a href="#cite_ref-10">↑</a></span> <span class="reference-text">Verena Vlajo: <i><a rel="nofollow" class="external text" href="https://web.archive.org/web/20070925130640/http://jj.bravo795.server4you.de/">Einstellung von "Aquanox 2: The Angel’s Tears"</a> (<span class="webarchiv-memento"><a href="Webarchivierung#Begrifflichkeiten" title="Webarchivierung">Memento</a></span> vom 25. September 2007 im </i><a href="Internet_Archive" title="Internet Archive">Internet Archive</a><i>). Stand: 23. Mai 2008.</i></span>
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<li id="cite_note-11"><span class="mw-cite-backlink"><a href="#cite_ref-11">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110817000223/http://gamebizz.de/interview-mit-stefan-lemper-von-club-cooee"><i>Interview mit Stefan Lemper von Club Cooee.</i></a> gamebizz.de, 19.&nbsp;April 2010, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fgamebizz.de%2Finterview-mit-stefan-lemper-von-club-cooee">Original</a></span> am <span style="white-space:nowrap;">17.&nbsp;August 2011</span><span>;</span><span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Interview+mit+Stefan+Lemper+von+Club+Cooee&amp;rft.description=Interview+mit+Stefan+Lemper+von+Club+Cooee&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20110817000223%2Fhttp%3A%2F%2Fgamebizz.de%2Finterview-mit-stefan-lemper-von-club-cooee&amp;rft.publisher=gamebizz.de&amp;rft.date=2010-04-19&amp;rft.source=http://gamebizz.de/interview-mit-stefan-lemper-von-club-cooee">&nbsp;</span></span>
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<li id="cite_note-12"><span class="mw-cite-backlink"><a href="#cite_ref-12">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://www.xing.com/profile/Alexander_Jorias"><i>Alexander Jorias.</i></a> xing.com, 16.&nbsp;Januar 2011,<span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Alexander+Jorias&amp;rft.description=Alexander+Jorias&amp;rft.identifier=&amp;rft.publisher=xing.com&amp;rft.date=2011-01-16&amp;rft.language=de">&nbsp;</span></span>
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<li id="cite_note-siedlerPCPort-13"><span class="mw-cite-backlink"><a href="#cite_ref-siedlerPCPort_13-0">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20020817060106/http://www.massive.de/german/games_siedler1_ger.html"><i>Umsetzung Siedler 1 auf PC.</i></a> massive.de, 17.&nbsp;August 2002, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fwww.massive.de%2Fgerman%2Fgames_siedler1_ger.html">Original</a></span> am <span style="white-space:nowrap;">17.&nbsp;August 2002</span><span>;</span><span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span>.</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=Umsetzung+Siedler+1+auf+PC&amp;rft.description=Umsetzung+Siedler+1+auf+PC&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20020817060106%2Fhttp%3A%2F%2Fwww.massive.de%2Fgerman%2Fgames_siedler1_ger.html&amp;rft.publisher=massive.de&amp;rft.date=2002-08-17&amp;rft.source=http://www.massive.de/german/games_siedler1_ger.html">&nbsp;</span></span>
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<li id="cite_note-engineSpellforce-14"><span class="mw-cite-backlink"><a href="#cite_ref-engineSpellforce_14-0">↑</a></span> <span class="reference-text"><span class="cite">Richard Aihoshi: <a rel="nofollow" class="external text" href="https://web.archive.org/web/20051216053047/http://rpgvault.ign.com/articles/448/448289p2.html"><i>SpellForce - The Order of Dawn Interview, Part 2 , Page 2.</i></a> RPG Vault, 9.&nbsp;Dezember 2003, archiviert vom <span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Frpgvault.ign.com%2Farticles%2F448%2F448289p2.html">Original</a></span> am <span style="white-space:nowrap;">16.&nbsp;Dezember 2005</span><span>;</span><span class="Abrufdatum"> abgerufen am 16.&nbsp;Januar 2011</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AMassive+Development&amp;rft.title=SpellForce+-+The+Order+of+Dawn+Interview%2C+Part+2+%2C+Page+2&amp;rft.description=SpellForce+-+The+Order+of+Dawn+Interview%2C+Part+2+%2C+Page+2&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20051216053047%2Fhttp%3A%2F%2Frpgvault.ign.com%2Farticles%2F448%2F448289p2.html&amp;rft.creator=Richard%26%2332%3BAihoshi&amp;rft.publisher=RPG+Vault&amp;rft.date=2003-12-09&amp;rft.source=http://rpgvault.ign.com/articles/448/448289p2.html&amp;rft.language=englisch">&nbsp;</span></span>
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Normdaten&nbsp;(Körperschaft): <a href="Virtual_International_Authority_File" title="Virtual International Authority File">VIAF</a>: <span class="-print"><a rel="nofollow" class="external text" href="https://viaf.org/viaf/131630027/">131630027</a></span> </div>
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